Back To Full Speed?

I haven't had official word yet, but the connection speed has improved dramatically for several players.

Fingers crossed..

Published: Mon Feb 15 11:12:01 EST 2010

Temporary Slow Connection For Some Users

The datacenter is reporting that one of their bandwidth providers has experienced a fault. They are working around the clock to repair it, and rerouting traffic in the meantime.

Evidently, the connection speed for some users (including myself, in the UK) isn't great. It will be resolved very soon.

It might be a good idea to set up a competition for one day this week, with prizes (points or items) awarded those who complete certain special objectives. A few opportunities to attack may have been lost as a result of the bad connection; a bit of incentive to keep going will surely be welcomed ;-)

For the time being, it is probably worth trying every now and then. I seem to connect normally most of the time, with occasional drop-outs.

Update: the affected area is in New York, so I'm inclined to believe that it will be non-US players who are effected the most.

Published: Sun Feb 14 19:25:59 EST 2010

Alpha Test of Map Viewer

I've been messing around with a page that monitors the movements of players on a map.

In the future, it will show NPCs, their deaths, doorways and players shown as sprites.

It won't be part of the WORLD/Explore page, it's just something I've been working on. If there ends up being a use for it, great, if not, at least I can watch how players interact on the maps.

Here is a rather basic version. If there are people attacking, they'll move around in front of your eyes.

Click Here to Open Map Viewer

Published: Sat Feb 13 11:12:14 EST 2010

Bugfixes & Updates [10th Feb 10]

Guild message board now shows poster online status by colorizing their name.

Reduced attack timeout from 3 seconds to 2. This was supposed to already be the case, but it turns out that what I had set for 3 was 4 seconds and 2 was 3 seconds! You shouldn't really get hassled about attacking too fast now, unless you DO attack too fast;)

Published: Wed Feb 10 9:32:43 EST 2010

Bugfixes & Updates [4th Feb 10]

Brand new Quest API completed for use with new NPCs. The efficiency and stability of the new questing back-end is far beyond what was previously possible.

Tomorrow, the first new map in a while will be installed, aimed at players level 1-10.

Published: Wed Feb 3 19:03:35 EST 2010

Bugfixes & Updates [29th Jan 10]

Quote from Bug Tracker
N/A Today
Fixed bug that froze chat room when certain characters were inserted accidentally.
Begin Template Tweaks
This new template is now in good condition. It passes as valid XHTML 1.0 Strict. Only the header & footer have been improved so far, but I will soon replace the old rpStandard with this version.
End Template Tweaks
Finally, I've spent a fews hours today working on a new map for low level players. It should be online by Tuesday evening.

Published: Sun Jan 31 17:08:32 EST 2010